AI Insights · Timothy · July 2024
Top 2D Cartoon Games on iOS in Oman for Q2 2024
Discover the performance of the top 2D cartoon games on iOS in Oman during Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 2D cartoon games on the iOS platform in Oman showcased notable trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top five games: Snake.io - Fun Online Snake, Hay Day, Among Us!, X-HERO, and Clash of Clans.
Snake.io - Fun Online Snake from Kooapps saw a significant rise in weekly downloads, peaking at 2K in the final week of June. Weekly revenue also experienced a notable increase, reaching around $115 in the week of May 27. The game’s active user base grew steadily, from approximately 10K active users at the beginning of April to over 13K by the end of June.
Hay Day by Supercell exhibited a strong revenue performance, starting at $1.5K in early April and culminating at around $1.5K by the end of June. Downloads saw a substantial growth, peaking at 2.2K in the last week of June. The game also maintained a robust active user base, increasing from nearly 18.7K to over 27K throughout the quarter.
Among Us! from InnerSloth LLC demonstrated a varied revenue pattern, with weekly earnings fluctuating between $71 and $165. Downloads showed an upward trend, reaching a high of 1.5K in mid-June. The game’s active users grew from about 2K to over 3K by the end of the quarter.
X-HERO from BINGCHUAN NETWORK saw a notable revenue spike in late April, peaking at $1.9K, followed by a gradual decline. Downloads fluctuated significantly, with a peak of 2K in late May. The active user base exhibited some volatility but managed to reach over 11K in late May before declining to around 8K by the end of June.
Clash of Clans, another title from Supercell, recorded the highest revenue among the top games, starting at $7.5K and peaking again at $7K in late April. Downloads remained relatively stable, with a slight peak of 1K in late June. The game maintained a large active user base, though it saw a slight decline from approximately 34.7K to 29.8K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.